

PHILIP DROBAR
INDIE GAME DEVELOPER
GAME PROJECTS
DEV LOGS
PROTOTYPES




INTERACTIVE WORKS
ABOUT ME
I'm Philip, a Hobby Game Dev based in Vancouver, Canada. Coming from a background of Film and Video post production, I've started to pursue making games in Unity and released my first game,
CHESTNUT GROVE in August 2020. You can read more about its development on its post-mortem on GameDeveloper.com.
I'm currently working on GRIDHACK, a game that turns the traditional Picross puzzle into an exciting battler as you try to hack a rogue AI.
I explore and pursue two core interests in gaming and game development:
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How to use the virtual gameworld (realistic, stylized, abstract) to create a mood, evoke emotion, and tell a story.
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How to convey a different perspective (fictional, cultural, historical) in terms of gameplay mecahnics.
Though I don't mind them, I'm a bit bored by old/conventional core mechanics like shooting or sword-swinging. I try to not have them in my games, rather exploring different mechanics and using those to tell and or contextualize what the game is trying to convey.

SKILLS & SOFTWARE
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Creative in multiple disciplines
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Comfortable in Unity and C# for game development
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Codecks.io, Whimsical, Trello
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Github in Unity Context, GitLFS
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Plastic SCM
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Curious, empathetic, self-starter, team player, learner and teacher.
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Fluent in English and German.
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Unity 3D / C#
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Adobe Premiere
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Adobe AfterEffects
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Adobe Photoshop
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DaVinci Resolve
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Avid Media Composer
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ShotGrid
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MS Excel / Google Sheets
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Windows OS / macOS / Linux (TCSH)