INDIE GAME DEVELOPER
OFF THE RECORD
Push the other balls off the record without falling off yourself. Made to learn game-states, difficulty progression and power-ups.
A mix between pinball and a pachinko machine with simple scoring system. Made to learn simple scoring and physics.
A Fruit Ninja clone, made to learn mouse raycasts, and difficulty settings.
THE CHANCELLOR'S ROOM
State Exhibition 2012, Austria
4 life-size portraits come to life, telling their stories in a historical context to the visitors of Frauenstein castle.
(excerpt in german)
TP NEWSREADER (2010)
The tp newsreader lets you read all of your favorite newsfeeds exactly where you need them. Scroll comfortably by simply unrolling the toilet paper. It auto-refreshes the feed every five minutes via WiFi.
I'm Philip, a Hobby Game Dev based in Vancouver, Canada. Coming from a background of Film and Video post production, I've started to pursue making games in Unity and released my first game,
CHESTNUT GROVE in August 2020. You can read more about its development on its post-mortem on GameDeveloper.com.
I'm currently working on GRIDHACK, a game that turns the traditional Picross puzzle into an exciting battler as you try to hack a rogue AI.
I explore and pursue two core interests in gaming and game development:
How to use the virtual gameworld (realistic, stylized, abstract) to create a mood, evoke emotion, and tell a story.
How to convey a different perspective (fictional, cultural, historical) in terms of gameplay mecahnics.
Though I don't mind them, I'm a bit bored by old/conventional core mechanics like shooting or sword-swinging. I try to not have them in my games, rather exploring different mechanics and using those to tell and or contextualize what the game is trying to convey.
SKILLS & SOFTWARE
Creative in multiple disciplines
Comfortable in Unity and C# for game development
Codecks.io, Whimsical, Trello
Github in Unity Context, GitLFS
Curious, empathetic, self-starter, team player, learner and teacher.
Fluent in English and German.