Hey, thank you for considering my application!
I'm Philip, a starting Indie Game Dev based in Vancouver, Canada. Coming from a background of Film and Video post production, I've started to pursue making games in Unity and released my first game, CHESTNUT GROVE in August 2020. You can read more about its development on its post-mortem on Gamasutra.
I'm currently working on GRIDHACK, a game that turns the traditional Picross puzzle into an exciting battler as you try to hack a rogue AI.
I have two core interests that I love to explore in games and game development:
- How to use the virtual gameworld (this doesn't have to be a realistic environment, can be stylized or abstract) and how it is used to create a mood, evoke emotion, and tell a story.
- How to convey a new perspective (fictional, cultural, historical) in terms of gameplay. Though I don't mind them, I'm a bit bored by old/conventional core game mechanics like shooting or sword-swinging. I try to not have them as the core mechanic in my games. I rather explore how to use mechanics themselves to tell and or contextualize what the game is trying to convey.
Projects & Prototypes
Here are my game projects so far. If they are still in development, they might link to a Tweet or Video instead.
You can also find some protoypes with my thought process behind them (Itch.io password is "philip").
Skills & Software
Creative in multiple disciplines
Comfortable in Unity and C# for game development
Codecks.io, Whimsical, Trello
Github in Unity Context, GitLFS
Curious, empathetic, self-starter, team player, learner and teacher.
Fluent in English and German.