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PHILIP DROBAR

INDIE GAME DEVELOPER

GAME PROJECTS

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GRIDHACK (in development)

A Sci-Fi RPG / Puzzle Battler.
A rogue program has taken over your ship! Solve Nonograms, use module abilities, and hack your way through an intergalactic adventure!

 

CHESTNUT GROVE (2020)

A short first-person experience portraying life during the early COVID-19 pandemic.
Focuses on atmosphere and mood, featuring light puzzles, and environmental interactions. My first game.

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JUICE LANDER (2024)

Avoid the obstacles and land your box before you run out of juice!
A casual physics based game with 12 levels that I made while learning Godot Engine 4.

COGITO - Godot 4 Template
(in development)

A project template to create first person adventures or Immersive Sims. Focus on modularity and environmental interactions.

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DEV LOGS

PROTOTYPES

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OFF THE RECORD

Push the other balls off the record without falling off yourself. Made to learn game-states, difficulty progression and power-ups.

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PACHINKOBALL

A mix between pinball and a pachinko machine with simple scoring system. Made to learn simple scoring and physics.

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MAGIC SMASHER

A Fruit Ninja clone, made to learn mouse raycasts, and difficulty settings.

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DEER HORSE BEAR

Simple space-invader clone. Made to attempt making a
1-screen-game, as fast as possible.

INTERACTIVE WORKS

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THE CHANCELLOR'S ROOM

State Exhibition 2012, Austria

4 life-size portraits come to life, telling their stories in a historical context to the visitors of Frauenstein castle.

(excerpt in german)

TP NEWSREADER (2010)

The tp newsreader lets you read all of your favorite newsfeeds exactly where you need them. Scroll comfortably by simply unrolling the toilet paper. It auto-refreshes the feed every five minutes via WiFi.

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ABOUT ME

I'm Philip, a Hobby Game Dev based in Vancouver, Canada. Coming from a background of Film and Video post-production, I've started to pursue making games in Unity and released my first game,
CHESTNUT GROVE in August 2020. You can read more about its development on its post-mortem on GameDeveloper.com

I'm currently working on GRIDHACK, a game that turns the traditional Picross puzzle into an exciting battler as you try to hack a rogue AI.

I explore and pursue two core interests in gaming and game development: 

  • How to use the virtual gameworld (realistic, stylized, abstract) to create a mood, evoke emotion, and tell a story.

  • How to convey a different perspective (fictional, cultural, historical) in terms of gameplay mecahnics.
    Though I don't mind them, I'm a bit bored by old/conventional core mechanics like shooting or sword-swinging. I try to not have them in my games, rather exploring different mechanics and using those to tell and or contextualize what the game is trying to convey.

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SKILLS & SOFTWARE

  • Creating and adapting tools and systems to serve the game design

  • Comfortable in Unity and C# for game development

  • Godot Engine 4 and GDScript

  • Codecks.io

  • Github in Unity Context, GitLFS

  • Plastic SCM / Unity Version Control

  • Fluent in English and German.

 

  • Unity 3D / C#

  • Godot Engine / GDScript

  • Adobe Premiere

  • Adobe AfterEffects

  • Adobe Photoshop

  • DaVinci Resolve

  • Avid Media Composer

  • ShotGrid

  • MS Excel / Google Sheets

  • Windows OS / macOS / Linux (TCSH)

 

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