I have been playing Zelda games since I started playing video games, but a couple of years ago I stopped about two-thirds through Twilight Princess. I liked the game, I just got fed up with Zelda. Later I picked up Phantom Hourglass for the DS. It was similar there, I liked the game, but I couldn’t bring myself to finish it. Since then I haven’t touched a Zelda game, until I got The Legend of Zelda: A Link Between Worlds for the 3DS. Today I finally finished a Zelda game again.
I spent my day thinking about why this was the one I could pull through. A Link Between Worlds did not change much in comparison to other Zelda games. It even builds and recycles the world from A Link To The Past, intentionally. It’s not an overly difficult game, nor is it very long. Maybe that’s the two main reasons I finished it. There's on other big difference though.
The game lets you tackle every dungeon and every part of the map almost from the very beginning: You can play it at your own pace. Feeling not forced into a specific order to play dungeons in, or to backtrack to certain world maps because you don’t have the needed tool under your belt yet feels oddly freeing. These kind of shortcuts with the not-too-long overall length makes it perfect for casual as well as seasoned gamers. It is everything you’d expect from a Zelda game, but it adds enough surprises and changes to keep you interested. Add a nice twist at the end that I didn’t see coming and it makes A Link Between Worlds a memorable and great entry in this long running and beloved franchise.