Gunpoint


Gunpoint has everything that makes an espionage thriller great: A freelance spy in a trench coat, an unsolved murder and … technotrousers?


Smooth jazz accompanies me as I wire a light switch to an electrical outlet. Then I wire the elevator to the ceiling light. I press the call button, the elevator arrives and the light goes out. A confused guard that is now in the dark walks towards the light switch, he will soon discover it’s shocking new function.


Gunpoint is a charming little indie title that puts you in the shoes of a freelance spy named Conway, that finds himself caught in a conspiracy of rivaling weapon manufacturers. You are not only put in Conway’s shoes but his trousers – a special pair of trousers that enables him to jump like a flea. With this ability you navigate 2D worlds that are full of walls, windows, doors, elevators, stairs and so on – the level architecture defines the flow and game play.


With the acquired ability to rewire a buildings electrical circuit the player gets another tool that lets him approach the various mission in very creative ways, and this is Gunpoint greatest strengths: The game rewards you for crazy and experimental approaches and gives you incentives to replay missions with a different play style. The story was more fun than expected, though a few more missions with more challenging scenarios would have been nice. Thankfully there is a level editor included. Overall a tad bit too short and not challenging enough, but none the less an excellent game with great new ideas.